Objectives

After participating in this educational activity, attendees should be able to:
1|Illustrate how gamification can stimulate clinical reasoning in new graduate nurses.
2|Discuss realistic scenarios that are reflective of patient populations served that may be used to create game based learning. 

Faculty

Arlene Kruzel, RN
Nursing Professional Practice Educator
Nursing Professional Practice Department
Baystate Medical Center 

Faculty Disclosure

The design and content of Baystate Continuing Interprofessional Education (CE) activities support quality improvement in healthcare and provide fair and balanced views of therapeutic options. Any relevant financial relationships are mitigated prior to the educational activity.

None of the planners or faculty for this educational activity have relevant financial relationship(s) to disclose with ineligible companies whose primary business is producing, marketing, selling, re-selling, or distributing healthcare products used by or on patients. 

 


Accreditation Statement
In support of improving patient care, Baystate Health is jointly accredited by the Accreditation Council for Continuing Medical Education (ACCME), the Accreditation Council for Pharmacy Education (ACPE), and American Nurses Credentialing Center (ANCC), to provide continuing education for the healthcare team. 

Nurses
This activity carries a maximum of 1.0 contact hour(s).
Nurses should claim only the credit commensurate with the extent of their participation in the activity.

 

Session date: 
05/02/2023 - 10:00am to 11:00am EDT
Location: 
Offered Remotely
Baystate Medical Center
759 Chestnut St
Springfield, MA 01199
United States
  • 1.00 ANCC Contact Hours
  • 1.00 BCIPE Instructional Hours

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